I. General Information
1. Course Title:
Media Production
2. Course Prefix & Number:
GDES 2130
3. Course Credits and Contact Hours:
Credits: 3
Lecture Hours: 2
Lab Hours: 2
4. Course Description:
This course demonstrates how to build motion graphics and animations for video productions, social media, and kiosks. Students will work in 3D space creating depth with lighting, shadows, and special effects with typography, photographs, graphics, and video footage.
5. Placement Tests Required:
6. Prerequisite Courses:
GDES 2130 - Media Production
There are no prerequisites for this course.
9. Co-requisite Courses:
GDES 2130 - Media Production
There are no corequisites for this course.
II. Transfer and Articulation
3. Prior Learning - the following prior learning methods are acceptable for this course:
- Advanced Standing
- Demonstration
- Portfolio
III. Course Purpose
Program-Applicable Courses – This course fulfills a requirement for the following program(s):
Graphic Design A.A.S.
Graphic Design Diploma
Graphic Design - Media Technologies Diploma
Videography Production A.A.S.
Videography Production Diploma
IV. Learning Outcomes
1. College-Wide Outcomes
College-Wide Outcomes/Competencies |
Students will be able to: |
Assess alternative solutions to a problem |
Troubleshoot timeline effects. |
Analyze and follow a sequence of operations |
Follow a step-by-step procedure in making up a motion title animation. |
Utilize appropriate technology |
Develop motion graphics from other media software files. |
2. Course Specific Outcomes - Students will be able to achieve the following measurable goals upon completion of
the course:
- Construct motion graphics;
- Animate typography;
- Add multiple behaviors;
- Produce replicators on graphics;
- Create masks with objects;
- Animate paint strokes;
- Create graphic animations;
- Adjust lighting in 3D space;
- Control cameras;
- Develop drop zones;
- Integrate templates for Final Cut Pro;
- Manipulate After Effects workspace;
- Develop After Effects compositions;
- Apply key frame animations;
- Move in 3D space;
- Apply render techniques; and
- Integrate with video edits.
V. Topical Outline
Listed below are major areas of content typically covered in this course.
1. Lecture Sessions
- Understanding motion graphics
- Key framing
- Frames per second
- 3D space
- Using texturesÂ
- Use with generators
- Create for type
- Create depth
- Creating transitions
- Using replicators
- Using filters
- Lighting
- Applying materials
- Adding effects
- Applying camera animation
- Publishing to Final Cut Pro
- Lower thirds
- Scale, color, position
- Working in "active camera"
- Understanding file management
- Working in After Effects
- Working compositions
- Timeline control
- Applying masks
- Export to Final Cut Pro
2. Laboratory/Studio Sessions
- Assets
- Adding images
- Adding sequences
- Adding text
- Behaviors
- Adding parameters
- Adjusting behaviors
- Multiple behaviors
- Working with type
- Adding and formatting
- Text on a path
- Text behaviors
- Generators
- Using text generator
- Backgrounds
- Adjusting
- Replicators
- Replicating objects
- Animating a replicator
- Replicating a video file
- Working in 3D
- Working with cameras
- Creating depth
- Using highlights and reflections
- Viewing different layouts
- Final Cut Pro integration
- Creating drop zones
- Round tripping with FCP and motion
- Importing into DVD studio
- Particle systems
- Creating particles
- Adjusting advanced particle systems
- Keying
- Luma key
- Green screen chroma
- Working in After Effects
- Working with type
- Working with graphics
- Working with masks
- Working with video
- Transition with video editing programs
I. General Information
1. Course Title:
Media Production
2. Course Prefix & Number:
GDES 2130
3. Course Credits and Contact Hours:
Credits: 3
Lecture Hours: 2
Lab Hours: 2
4. Course Description:
This course demonstrates how to build motion graphics and animations for video productions, social media, and kiosks. Students will work in 3D space creating depth with lighting, shadows, and special effects with typography, photographs, graphics, and video footage.
5. Placement Tests Required:
6. Prerequisite Courses:
GDES 2130 - Media Production
There are no prerequisites for this course.
9. Co-requisite Courses:
GDES 2130 - Media Production
There are no corequisites for this course.
II. Transfer and Articulation
3. Prior Learning - the following prior learning methods are acceptable for this course:
- Advanced Standing
- Demonstration
- Portfolio
III. Course Purpose
1. Program-Applicable Courses – This course fulfills a requirement for the following program(s):
Graphic Design A.A.S.
Graphic Design Diploma
Graphic Design - Media Technologies Diploma
Videography Production A.A.S.
Videography Production Diploma
IV. Learning Outcomes
1. College-Wide Outcomes
College-Wide Outcomes/Competencies |
Students will be able to: |
Analyze and follow a sequence of operations |
Follow a step-by-step procedure in making up a motion title animation. |
Utilize appropriate technology |
Develop motion graphics from other media software files. |
2. Course Specific Outcomes - Students will be able to achieve the following measurable goals upon completion of
the course:
- Construct motion graphics;
- Animate typography;
- Add multiple behaviors;
- Produce replicators on graphics;
- Create masks with objects;
- Animate paint strokes;
- Create graphic animations;
- Adjust lighting in 3D space;
- Control cameras;
- Develop drop zones;
- Integrate templates for Final Cut Pro;
- Manipulate After Effects workspace;
- Develop After Effects compositions;
- Apply key frame animations;
- Move in 3D space;
- Apply render techniques; and
- Integrate with video edits.
V. Topical Outline
Listed below are major areas of content typically covered in this course.
1. Lecture Sessions
- Understanding motion graphics
- Key framing
- Frames per second
- 3D space
- Using texturesÂ
- Use with generators
- Create for type
- Create depth
- Creating transitions
- Using replicators
- Using filters
- Lighting
- Applying materials
- Adding effects
- Applying camera animation
- Publishing to Final Cut Pro
- Lower thirds
- Scale, color, position
- Working in "active camera"
- Understanding file management
- Working in After Effects
- Working compositions
- Timeline control
- Applying masks
- Export to Final Cut Pro
2. Laboratory/Studio Sessions
- Assets
- Adding images
- Adding sequences
- Adding text
- Behaviors
- Adding parameters
- Adjusting behaviors
- Multiple behaviors
- Working with type
- Adding and formatting
- Text on a path
- Text behaviors
- Generators
- Using text generator
- Backgrounds
- Adjusting
- Replicators
- Replicating objects
- Animating a replicator
- Replicating a video file
- Working in 3D
- Working with cameras
- Creating depth
- Using highlights and reflections
- Viewing different layouts
- Final Cut Pro integration
- Creating drop zones
- Round tripping with FCP and motion
- Importing into DVD studio
- Particle systems
- Creating particles
- Adjusting advanced particle systems
- Keying
- Luma key
- Green screen chroma
- Working in After Effects
- Working with type
- Working with graphics
- Working with masks
- Working with video
- Transition with video editing programs